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Happening in 2022.21f1. Path is 35 characters long.
Seems to have been introduced between 2.4.1 and 2.4.3. Downgrading to 2.4.1 has (so far) made this go away.
Bumping this--we work around it with some hacky work to return a transform from GetAttachTransform that we update to keep the calculation above...
We need to monitor whether a poke interactor is interacting with UI. We're using isInteractingWithUI. Sometimes this value gets stuck. I believe...
This was an ugly hack and I'm not even sure it still works, but one thing to check is to make sure "Meta Hand Tracking Aim" is selected in your...
This documentation shows how to generate dynamic URLs for addressables by using variables to construct the Load Path:...
Alternatively, if there's any other way to get the samples from a streaming AudioClip in WebGL I'd love to know.
I'm working with uLipSync in WebGL. uLipSync uses OnAudioFilterRead which is not supported for WebGL, so I'm looking at writing a simple JS plugin...
We developed a custom VR Grabbable system that we are looking to convert to XR Toolkit. One common use case for our system is to configure a door...
This makes sense, thanks. I mostly wanted to make sure there wasn't a pattern I was missing that would make this work as-is.
This might not be possible, but I wanted to see if there is a particular way this should work. Adding TrackedDevicePhysicsRaycaster to my scene...
In case this is helpful, I created a composite input that takes an Integer + a Mask and turns it into a float that can be used as a button input:...
I posted the answer above. Again the question wasn't about my settings or any configuration on my side. The question was about the (lack of)...
It's not related to my setup, the problem is that the mapping is not documented in the first place. It turns out the answer is that you need to...
To clarify the left hand/right hand distinction of the original post--if you're not familiar with Oculus hand tracking, it renders a menu button...
The question is: which input binding is *expected* to deliver this event using the XR Hands package? All XR controllers I've tested use...
I don't think this is what's happening--the Home button is working fine (takes me to the Oculus dash) and I can see the Menu button animation is...
Working with XR Hands - integration has been nice & smooth so far, but I can't find any way to listen for the Oculus Menu Button on the left hand....
We're using the Localization package and have started to see these errors after building the localization tables: UnauthorizedAccessException:...
I realized the original question wasn't clear--this flow is actually working if I add Component A in the editor. Where it breaks is if I introduce...