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Wait, PolygonCollider2D does not have a size variable. I guess I will just have to loop through PolygonCollider2D.points and find the highest one?
I was trying to figure out where the feet and top of my sprites are so I can have them bop each other Mario style and could not figure out how to...
I am wondering the same thing. I found this: http://www.openchord.org/blog/, but I could use a bit more direction. I started a small to midsize...