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I'm working on a game that involves screen shaking. I've tried to use DOTween to get the shaking to work. However, the shake only occurs the first...
SwitchLayer() is being called in Update. I threw in _canSwitchLayer() hoping that it would fix the problem, but it doesn’t.
Hello! I'm making a 2.5D jam game with a few other people. I'm working on the mechanic where the player can toggle between a position slightly...
Hello! I am currently working on a 2D isometric shooter for a school project. I have been trying for about a week to get my bullet to move, but...
I've tried it and it has fixed the problem. Thanks.
Hello. I'm currently working on a game that involves ragdoll physics. But I've got an issue with the camera. In some circumstances, the player...
The issue I'm having related to a game I'm making for a jam. I'm trying to program in a enemy that moves towards the player when the enemy touches...
Hello. I've got an issue with my game. I have this script where a game object is instantiated every few seconds. However, because it's spawning...
What should I adjust in the Layer parameters?
This is what I've got for collision layers.
I've got a game in which enemies chase a player around a field. The enemies are prefabs, but the issue I have is that they all move into a single...
I'm working on a 2D volleyball game and the issue I'm having relates to the ball part of the game. This is the code I've used so far....
Hello. I'd like to work with iOS and tvOS but the issue is that my main computer is a Windows machine, so I can't get Xcode. This can, of...
Apologies for the late reply. I later found out I had to enter a specific range when generating the font asset. It works now. Thanks.
I think the issue might be due to the fact that I used the default settings when using the Font Asset Creator. If that is the case, what settings...
sunsetworld/NumWizardPurple: Made using the Unity 2D 2018 course. (github.com). This is the page. I didn't include 2 font files because they were...
This is the text component: [ATTACH] I may be able to share the project in something like GitHub but I need to set it up.
This is the font I'm using: Noto Sans Japanese - Google Fonts
I'm trying to use the localization package within Unity to create an English and a Japanese version of a project. However, when I run the game...
I've tried changing the Canvas Scaler but it didn't bring the buttons back and made the background disappear.