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This is amazing I've always wanted to see something like this
Hello, I am trying to add a full body player character using this tutorial: [MEDIA] using Unity 2021.3.10f1 and [even though the video doesn't]...
I realized I could use a rigidbody and just Freeze all the rotations sorry
So I've been following Sebastian Lague's tutorial series on how to generate planets but created a problem once I wanted to add a mesh collider to...
Hello everyone, I'm trying to make a planetary gravity system for a VR Player so I can't use rigidbodies (on the player) so I made my own but this...
Never mind just figured it out it was in another script I had setup the ids wrong in the idDataV1 script sorry to waste anyones time
So, I've been trying to create a merging script for quite some time now but every time I run it it seems to only merge the two objects into the...
Here's the fixed version: using UnityEngine; public class DragDrop : MonoBehaviour { void OnMouseDrag() { Ray ray =...
Thanks I'll try those
Whenever I try to drag an object with this script: using UnityEngine; public class DragDrop : MonoBehaviour { void OnMouseDrag() {...
I keep getting this error: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection....
That was actually so that it would add 1 to the index with my original way that doesn't work I thought that might work
Thanks
So for some reason whenever I run my simulation in Unity I get a bunch of these errors: NullReferenceException: Object reference not set to an...
[ATTACH][ATTACH] So I've been wondering how I would have a grabbable object that's position cannot change (But it's parent can) I also only want...
I've been needing help with this too? Anyone, figure it out? And I've been needing this for a couple of months.
So when I'm trying to get dragging and dropping of sprites to work but it doesn't work at all Here's the script: using UnityEngine; public class...
Alright so Peeling helped me fix it the solution was to do a yield return WaitForSeconds(0.005); and put the for loop into a IEnumerator
Alright I just DM'd you using the conversation thing with the google drive link Edit: And thank you so much!