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Action Block Buster is a fun new brick-breaker game (à la Arkanoid/Breakout) for the iPhone. Just like in the original game, the player is...
Hi, recently I upgraded a project from Unity 3.4 to 3.5 and now I always get this warning whenever I Play() an AudioSource: Can not play a...
I updated from Unity 3.4 to 3.5 and just got this annoying error. Getting XQuartz or the newest PVRTexTool didn't solve the problem for me. What...
thanks for the detailled reply GameFaceMe! I had a feeling that it won't bring that much to just advertise on websites and do all the...
Hi folks, I was developing an iphone game lately (a breakout-alike game -- for the interested: my signature provides some media links), and...
the blog about my game dev adventures ;D http://nocturnsoft.com/dev/blog
ok, I hereby officially vote for this feature then ;D
thanks for the quick reply, prime -- although the answers to my questions were essentially "no" ;D any chances to see the...
Hi Prime31, I'm having some questions regarding EtceteraTwo's playMovie() method. I use it to display a logo movie at the begining of my game...
reward users for ad clicking? hell no! The plan was to force those who pirate the game to at least do something in exchange for not paying anything ;D
Hi Prime, I just bought the adwhirl plugin and everything works fine so far. Just a question: Is there a way to detect whether a user actually...
got the same linking errors when building my project for the first time with prime's adwhirl plugin. After a rebuild (from within Unity), it...
I'd definitely suggest using the mobile shaders whenever possible. You get a well noticeable performance gain by using them compared to the...
maybe have a look at xcode's debug console to get a hint on what went wrong
heh, it would surely help if you list some features of your plugin here ;D
the two methods are a tradeoff between memory and build size basically: - if you only include hi-res textures, you save the build size for the...
as the retina resolution happens to be 2x the older iphone resolution, you can do following: - design textures for 960x640 - tell em to have...
great idea -- we indie devs really need pages to advertise which are >>affordable<< I'm looking forward to place my current game project, Action...
I did a little bit more testing, and apparently the posts ultimately do show up in the news feed, but for me it was delayed non-deterministically...
Hi Prime here's an issue I encountered: when using FacebookBinding.postMessage(), a message appears on the user's wall and also on the user's and...