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sorry, Surface shaders, though we would need CBuffers that can be accessed from surface shader.
So there's no HLSL interface to the api's in Compute shaders presently? if so can we solve that with a compilation of some kind as per...
Any progress?
Will there ever be any real documentation for Hub? Where config files are written etc. I can't seem to find the project list file in any of the...
ooh this sounds promising, i hope MS have finally fixed their out of control loop unrolling bugs that just tank processing for 10-15 minutes and...
Hah! i remember that bug, good times. Had to write a script to recover my scene file. lol
i take it you're an obstinate positivist :P, here we are yet another year later. SFTP for the love of god.
Surely Unity's goals are aligned with the users, why aren't the developers? Just do some basic risk checking of your scripts before committing...
Oh wow, this feels like new ground, over the past decade I've been flabbergasted by the increasingly frequently amateurish approach to problem...
Do we have access to the same API's Unity Hub does? is it even possible for us to replicate the existing Hub behaviour in our own projects? I...
CLI is a good idea, should probably have been the _first_ idea, but what it does is severely limited, we might roll 40 Unity editors over 5 years...
Is there documentation for RAM? I want to use it procedurally at runtime.
i said it a couple of years ago and i'll say it again, do yourselves and everyone else a favour and just expose the minimal most simplest self...
Does this voxel generator use GPGPU or is it a cpu/thread bound processor?
I'd say this is probably going to be a value add for Unity Pro if it's not already, which is fair, you can survive without it and they provide the...
Back in the day we would use Raster lines / T states for CRT scan line ref points :) so you'd measure the amount of T states remaining in your...
FGTextEditor.cs# Line 30 Change this: #if UNITY_2019_2_OR_NEWER To this: #if UNITY_2019_1_OR_NEWER It's inconsistent with a catch for 2019_1...
The Unity approach to solving problems sometimes reminds me a lot of new devs who do something for the first time, invariably wrong, which is fine...
Does Unity use democratic processes to establish internal development approaches? Do you have external consultants audit those development goals...
after a very long time of being afflicted by this the solution that endured for me was to close Unity, delete the Library/ShaderCache folder, and...