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Hi, Nice work :) I am interested in knowing whether UMotion will allow me to define custom curves with animations clips created with UMotion. I...
Well...this is okay for a completely hacked non realistic example...sure I could get my vehicles working like this in a simple arcade game. But I...
Are any of you guys also seeing incorrect fluctuations / spikes in the values read back from wheelcollider.rpm. In my simulation I am seeing...
Is there a limit of 1 scene per asset bundle in Unity 5 (that didn't exist in v4). My current project (in v4) packages multiple scenes into asset...
I have just started upgrading a 4,x project to Unity 5 and am having trouble understanding with the new Asset Bundle Building system how to...
Thanks for saving me some time debugging this. I too had the exact same problem. Thanks again
It says in the manual that SampleHeight is relative to the terrain position so just check that your terrain's position is 0 on the world Y axis.
Thanks Dantus :)
I am a little unclear on this myself having never submitted anything (although I will shortly). So let's say I want to submit an entire project...
lol :)
You don't want to be calling StartCoroutine from Update. This will cause new coroutines to be started every frame even if the previous ones...
When you press your Escape key and place your game into 'Menu / Pause' mode, tell Unity that you want to display the cursor. Screen.showCursor=...
http://developer.muchdifferent.com/unitypark/uLink/SecurityandEncryption
I haven't actually used this function or done a lot with Unity's nav system but something in the documentation did catch my eye. This might...
If you are using Mecanim you can use its IK feature along with triggers as shown in the following video (this link should take you to the point...
You can get the time since startup from unity (see link below) that is NOT effected by timescale....
You could do it using AudioClip.length and a coroutine as shown in the manual (see below)...
I don't think you want to use method 3 with hundreds of object (at least it won't be optimal) as you are using brute force approach (unless you...
http://docs.unity3d.com/Documentation/Manual/VisualStudioIntegration.html
I believe from my previous use that you have to do the whole darned TextureImporter process. Its a real pain. Not just because you have to write...