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Still broken with Unity 2018.1.2f1 on the Fire (2015) tablet and the Fire (2017) tablet. -------------------------------------------- 07-31...
Anyone? On Unity 5.1.2f1 I wrote Compute Shader code in HLSL and it ran fine on an Android 5 device, then I put #pragma kernel main at the top of...
Hi, Reading http://blogs.unity3d.com/jp/2015/05/26/dx11-features-on-mobile/ I decided to try -force-gles31 on Unity 5.1.2f1 / Windows but it...
Hello, http://docs.unity3d.com/Manual/ComputeShaders.html says "However, it is also possible to write compute shaders in GLSL by inserting your...
Just a quick note, Photon Realtime v1.51 (17. March 2015) doesn't work on iOS as expected on Unity 4.6.5 p2 (it was OK on Unity 4.6.5 p1). On...
Does Unity 4.6.4 p4 contain the fix for the Android software keyboard issue mentioned in the changelog of Unity 4.6.4 p3? It appears that the...
Hi guys, We have an iOS app with the SDKs from Flurry and AdColony, built with Unity 4.6.3 p1 (IL2CPP enabled). Since Flurry has the crash...
I've edited the above post, the Mono backend runs fine. Trying 4.6.3 p2 now. EDIT: The same EXC_BAD_ACCESS happened with 4.6.3 p2 & IL2CPP. EDIT...
I had EXC_BAD_ACCESS at this point with Unity 4.6.3 p3 and IL2CPP. I have no idea what caused this, it happened almost immediately after app...
Is the Parse SDK still broken on 4.6.3p1 / 4.6.3p2?
Does "Saved by batching" mean the number of "resources used to submit draw calls" saved by batching? Does it mean 1 static batching can reduce...
With Unity 4.6.3 p1, this issue (http://fogbugz.unity3d.com/default.asp?674891_46g6a6srr57vh60r) about Google Play Game Services is fixed, however...
Yep, http://fogbugz.unity3d.com/default.asp?674891_46g6a6srr57vh60r
Sorry if already reported, I built a game with https://github.com/playgameservices/play-games-plugin-for-unity for iOS on Unity 4.6.3 f1 (IL2CPP,...
How are the "Script Call Optimization" options affected by IL2CPP? http://docs.unity3d.com/Manual/iphone-iOS-Optimization.html Will they remain as...
Thank you, I checked out the RTS sample, in its Attack Strategy, the Set Target task sets target object into the Target variable, then...
Yeah it's in the scene, thank you for clarification! If I save the gameobject in a prefab it seems to persist in the Playmaker gameobject...
Congrats on v1.3! With v1.3a and Unity 4.5.1, I encountered a strange behavior. I put a Start FSM task in an external behavior tree and set a...
Thank you, I've confirmed 2-way sync works for local & global variables, it was just my mistake that I did .Value++ instead of calling SetValue...
As a side question, is it correct that by variable synchronization you didn't mean changing a SharedVariable value in a Behavior Designer task...