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Hi all, I have successfully created and loaded an asset bundle of a scene using the technique described in the...
I don't think that error is being caused by the new play sound script. That error is frequently thrown when you are using a script on a...
If you are not familiar with Editor Scripting, it will take you quite a while to get what you're describing to work. Your current technique may...
The key is Camera.ScreenToWorldPoint http://docs.unity3d.com/ScriptReference/Camera.ScreenToWorldPoint.html Since the value of the resolution...
You could create a custom Editor script with a series of EditorGUI.Toggle calls using the Toggle(Rect position, bool value); signature. You would...
I agree with Eric. I get rid of any Find methods as fast as I can.
The Error message tells you exactly what you need to know. While WheelCollider does inherit from Collider, it is not a member of Collider. When...
First off, the (clone) text is not ignored. Whenever you Instantiate a GameObject and don't specify what the name of the instantiated GameObject...
I recommend you don't use the OnTriggerEnter method because it will require your particles to have colliders (inefficient). Alternatively, Unity...
Hi All, I'm writing an editor script for my team, and need a way to set the radius on a NavMesh Bake via an editor script. It seems like...
Many thanks webbut! I was also at that presentation, and am just now getting around to implementing the userData trick.
You're completely right. I did luck out. Thanks for the follow up. I respect Jessy's input, and really appreciate your further explanation of...
Thanks!!! I actually ended up using a two pass shader so I wouldn't have to add a second material. Here it is for everyone else: Shader...
Dear shader gods, I have an interesting problem, which has been puzzling me for some time. I’ll summarize first, and then go into a little...