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@Yoreki I could sense that the derailment was not something you enjoyed and I understand why, but truth be told I learned a few things listening...
Yeah, I read through all the documentation I could find and I am not compelled in the least to start any new projects implementing ECS in the near...
Thank you for taking the time and removing some of my performance worries. I am indeed nowhere close to numbers that would impact my game...
My Scripts tend up to be filled to the brim with cached component references such as this: using Scripts.Combat; using Scripts.Core; using...
I am sure you are right that I was doing something incorrectly. I however scrapped this project and gave up on 2D in favor of 3D so I do not have...
My good old saviour @Lo-renzo to the rescue haha. Thank you yet again for showing up. So from what you can tell there is nothing I can do to...
I have a simple Inventory Manager system based on Scriptable objects and it works fine so far if it was not for the fact that every time I...
Basically the title, been searching but did not find a solution pertaining to this in particular. When I only have Cinemachine running on my 2d...
Yeah i get what you mean, I will update the thread when i get there and if you're still around I would love feedback at that point, all the best...
Ah right, I guess I just make a save state of the area (if I want any persistent changes made to it) and reload it. I was thinking about this...
Thanks for the clarification, everything was, mostly, as I suspected. I had hoped that there was some Unity2D ninja skills that I had not...
Continuation from previous post: Another example using a tree consisting of ONE tile (Again, this has always worked): [ATTACH] What I am having...
Okay, here goes. First my settings: Camera settings: [ATTACH] Foreground tile layer settings: [ATTACH] Sprite carrying child of player gameObject...
Just to clarify before I make an example to show you. Are those pillars-walls made up of several smaller tiles which include 4 intersecting tiles?...
When I adjust the individual pivot point of a sprite, as the one in the example the tile of course changes where it is rendered and it does no...
Trying to work out some issues I am having toying around with Unity2D and a top down perspective game. I wanted to solve the issue of having my...
Hi, So I am playing around in Unity 2D, trying to figure out how to build a simple top-down 2d game. My current issue is how to have the player...
Whenever I create buttons and use the highlighting behavior I get the same issue. It works fine until I click a button. After I clicked a button...