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Calculating the fall off souds good. But are there any examples? I cant find something
Hey there. I got a navmesh attached to an npc which walks over the map. At some time a NavMeshObstacle occurs at the current position of the npc....
Ok so there should be an Input Handler with if (Input.GetButtonDown("Jump")) jump = true; in Update() and a movement class with if...
Light probes would not work if I want to react on a flashlight, correct?
Wouldnt the distance to the actual light object give me only information about how far the object is, but not how strong the light is shining (and...
@Kurt-Dekker Thanks. But how to react to the moveinput in update? When i get the values in update() by moveX = Input.GetAxis("Horizontal");...
What happens if I get my input values in Update() and execute movement in FixedUpdate() depending on them? I heared I should do it this way - but...
Hello community, what is the best way in Unity3D (not AR) to get the light intensity ("brightness" / "luminance"?) of an object? Is it possible...
Hello community, I am new to unity and got an question to the common "void Update()" method. If I got a class which calls in it's update()...
Hi Unity Community! Im pretty new to unity3d. For my first project I try to calculate the brightness of an object. It should recognize how much...