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There is no _camera.TrackingTarget.Value [ATTACH] I already tried target.TrackingTarget and target.LookAtTarget for good measure.
I have a static Cinemachine camera with a given gameobject set to its Tracking Target. Position control is None. Rotation control is "Rotation...
Thank you for your example! I modified it a little bit to get button presses exclusively. using System; using System.Collections.Generic; using...
Hey @UModeler to follow up on this, it looks like a fault on my end. Before the upgrade to 6, I ran an optimizer (Code Stage Maintainer). I don't...
Yes, it's strange. I created a fresh blank project just now, and it's fine in that, at least initially. However, I created a blank project...
@Geeorge This error happens when code is recompiled. It is intermittent. I don't see it every time. I am using Unity 6b12, so I understand if...
Seeing it on Mac too. Here's a stack trace: NullReferenceException: Object reference not set to an instance of an object...
@UModeler Are you aware of this NullReferenceException issue with UModeler 2.11.5? I'm seeing it constantly with Unity 6b12 beta on Windows...
Great - thank you!
Hi @Stefan-Laubenberger, is there an update?
Looks good, @Geeorge. I especially like the new Odin support. Thank you!
Nice - thank you. I'm looking forward to 1.1 :)
Yes, it would be interesting. I'm using Bind to attach to scriptable objects that have an event in their modifier (set) methods (actually, they...
@Geeorge How do you trigger the ValueChanged event? Is it somehow catching assignment, or is it polling and comparing values?
@Stefan-Laubenberger Is the latest version of OC (Version 2024.1.0) compatible with TBP and TSP Version 2024.1.1? I seem to get various issues...
Ah, OK. Thank you!
@Geeorge Adding a Range attribute to a Bind<float> does seem to work, which is really cool, but it still generates this inspector error: [ATTACH]...
Here's the changed graph, in case it ever helps someone else: [ATTACH]
Ah - feeding X/Y into the rotator works. TYVM!
Wow! That was incredibly generous of you to mock it up like that. Thank you! Unfortunately, I'm not quite seeing the effect yet. Increasing the...