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It looks like the onscreen keyboard's caret position still doesn't properly update with changes to the caret position in the TMP_InputField, I've...
I'm trying to create a component that takes the current value from a TMP_InputField and modifies it to fit a specific format, but I'm running into...
Same issue here! Worked fine a day ago then after XCode update everything goes down the crapper. Reverting to 13.4 for now, but this better get...
Hello! I'm creating a system where I'm spawning TMP elements (non-gui) at runtime and set them up with a few settings. The result should be a TMP...
Managed to fix it! I simply added the property to be serialized to the method attached to the callback from the searchprovider and used...
Hello! I've been making a PropertyDrawer to function like a class selector of sorts. The idea is that it draws a popup field containing a set of...
I'm still looking into this unfortunately. Any help?
Hey everyone! I'm working on an ObjectPreview where I want to render an object with TextMeshPro-like labels, but I'm not figuring out how to...
Hey, thanks for getting back to me! I've taken a quick look at that thread and your posts there and split my code up the way you did in the...
Sorry for necroing this thread, but I'm currently trying to get Handles working inside a Preview window using RenderPreviewUtility, but I'm having...
You're right that has to be done as well for UI materials, but I was already creating a copy of the material for each element and that...
Hey everyone! I've written a small multi-channel mask shader to be used in my game's UI. This shader is being used for selectable objects, and...
I know about this, but I'm looking at creating these new materials at runtime through code. I used a workaround instead, turns out the standard...
Hey! Is there a (convenient) way to create a new material for a TMP UI element, using a TMP Surface element's material as a base? I've tried...
I see, but in my case I'm using numbers only, which all seem to fall neatly between Cap and Base. I'm also having the somewhat curious case here...
Sorry for necroing this thread, but I'm attempting something similar right now. I've downloaded a SDF sprite sheet for testing purposes (source...
Thanks for the reply! So looking at this and checking the DebugInfo myself, looks like I'd have to make my calculations based on the Cap Line and...
Hey everyone! I'm working on a system where I want to dynamically place TextMeshPro-Text objects in the world within a set boundary. Whatever text...
Yes, overlapping is intentional in this case. That is not the problem as the transform component is in the correct position. Instantiating does do...