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I tried to implement this, but it won't work. First, the script as is didn't work in that it didn't recognize Texture2D or Queue. I added a...
Is it relatively safe to prototype a game that will eventually be developed as an asychronus multiplayer game as a single player game? I don't...
So, not a bad idea to target the high end devices in design, as, over course of development, high end now will probably be middle to low end in...
What sort of limitations, generally, are there on mobile devices that you don't have on PC? I've always designed for PC, and not sure what sort...
I'm working on an editor script. I need to get a reference to an object in the scene view when the user clicks on it. I have tried using...
I am working on a tile painter tool for a hexmap. I have it mostly done, but I have hit one obstacle. I am using an editor window to let the...
I just need a general indication of what classes or functions I need to be using to do this. I want to be able to go into the inspector for a...
I have a prefab object with multiple materials. Every clone of this objects needs these materials. However, each clone will need to be able to...
I have found several A* pathfinding solutions for Unity, but none, unless I am mistaken, work on terrains out of the box. Can someone advise me...
Ahhh...I found the first problem. Now I have a basic shader that uses the alpha channel for transparency. Now, the second obstacle. I am...
See, that's what I figured, so I created a texture with an alpha channel and tried it, but it didn't work. I created a Sampler node, a Tex2D...
Can someone, please, explain to me the operations/nodes I need to use to use the alpha channel of a texture as a transparency mask for another...
Quick question. I'm reading over the documentation--specifically, the functions--and I'm having trouble figuring out what I need. What...
Thanks, Eric.
I discovered these function on TerrainData, but not sure If I was trying to use them right. Firstly, dose GetHeight take the actual terrain...
I'm still having trouble visualizing how GetAlphaMaps() works. You pass it, for all intents and purpose, a Rect (meaning X,Y,width, height that...
Basically, I just need to figure out how to change the texture of the terrain at a given position at runtime. To do this, I imagine I'll have to...
I want to match a pattern drawn by the mouse motion to a symbol, such as a letter, such that, if the user were to, for example, trace the letter...
Since I'm doing a space based game, and distances are on a very large scale, I'm using the technique where you keep the player at the origin and...
I'm wondering if it is possible to light particles based on their orientation to the light source. I don't know much about shaders, but I'm...