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Having the same problem here. It works fine on Android and iOS, but on WebGL the mask fails with "Strip Engine Code" enabled and "Managed...
Good news! Here is the reported issue. Apparently the fix is in review for 2021.2.X....
Here's an update: In the build settings, Code Optimization was set to "Size", then I changed to "Speed" and it was fixed. Unity v2020.2.5f1
I have the same error in some PC's. This is what is seen in the console. I've tried clearing the browser cache, but it doesn't help. Also tried...
Wasn't working for me on 3.0.3 either. The python code fixed the Glyph Id's. Thanks a lot!
Happening now, both in our editor, and more worryingly it's happening to our players too. We are using remote config and not allowing players to...
I recently updated to 2020.2.5f1 from 2020.1.16.f1. When I search for a term in the "Select Sprite" pop-up window, it sometimes becomes a list...
LeanLocalization: Is there a way to find which localization strings are not being used? My localization file is reaching about 2K lines, and...
Check your project files for Assets/Plugins/UDP. If there are files there, remove all of files in there except "UDP Settings.asset". The conflict...
Turns out our server wasn't able to confirm the purchase because it had the wrong client id. So the purchase was stuck in "pending" status. Got it...
I am able to succesfully init and log in to the sandbox test user. When I purchase the item though I get the error: "Purchase failed: invalid...
Got it, will try to build something like that, thanks for the info and suggestion!
I see. It's sad that they are removing it. Is there anything that IAP team has on their roadmap to handle this when stores eventually remove...
I should clarify that I don't mean the Google Play account or the phone account. Our game has its own account system, and the user can register...
Hi, My app uses a system to allow the user to switch between different accounts. Lets say the user purchases an product while logged in with...
Hey @zxkne, Thanks for the help, I just tried the .cs out. It seems to have fixed my issue completely. But while testing it out I may have come...
I had ran the menu command, just to make sure, I ran it again now and it's still the same. I'm on Unity 2019.3.0f3 with TextMeshPro v 2.1.0...
Thanks for the quick help. I didn't know what to do with the .patch file so I used the .cs. This helped in the sense that the text is no longer...
Thanks for the investigation and detailed explanation! The Editor fix makes it work while I am still in the Editor, but the fix gets reverted...