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To clarify my problem here are a few more details. My current goal is to connect a bunch of non unity web pages to a single instance of Unity via...
This works great thanks but it opens up another issue. Is there any way to call/link functions held in external files? I have a custom library...
Thanks for replying but I don't think this addresses my issue. Just to clarify my issue is NOT calling unity c# functions from browser scripting...
I am trying to create a WebGL plugin that uses an external javascrip library to call functions on the web browser. I have followed the...
I have created an upgrade from Advanced Normal Mapped Particles to Lit smoke and fire 2. Unity does not want an upgrade from Lit Smoke and Fire 1...
File is now available and the art creation guide has been updated.
I don't have the benchmarks on hand but performance is around 2 to 4 times more expensive per pixel than stock unity alpha blend particles on...
An upgrade option will be added along with a couple of small fixes to lit smoke and fire 1. I am also thinking of adding an upgrade option for...
Its still uploading along with a couple other files.
Lit smoke and fire 2 is finally released! no longer will you have to work around sub par smoke and fire. With Lit Smoke and Fire 2 you get all the...
From my experience it is very hard to merge hand written code with code generated with a shader maker tool. Hand written shaders are like F1 race...
My internet is currently capped until 1am at night so I have been working on the blender files and instructions on how to make your own particle...
I had not noticed that review thanks for bringing that to my attention. Unity does not do a good job notifying asset developers of new reviews on...
Hi I have been developing a new package will be called Lit Smoke And Fire 2 (a most creative name) as a followup to my previous package Lit Smoke...
Ok so after some extensive research I found the problem and it was a mistake on my end. Normally when dealing with float4 vectors in a shader if...
That is the code I am currently using but the output is not matching the lighting of other objects in the scene. the 2 spheres at the top are the...
I seem to have run into a bit of an Information black hole related to interpreting the light probe returned from the GetInterpolatedLightProbe()...
I will add you to the beta testing so you can get the latest version to play around with. as for the art production pipeline its a bit involved...
Ok finally back to work hopefully without any more interruptions. I haven't slept in my own bed 3 nights in a row for the last month so i am...