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Hello Azuline Studios. I have a simple question about something I couldn't find on the manual. When I aiming on the RFPS I can notice that...
Hello I will like to ask a question about the RFPS system, is simple. Is there a way to let the player reload the weapon even when he is...
Was that sarcasm? Is really obvious that is made with RFPS, same HUD, same animations, same system.
Hello Azuline Studios, I have an issue with the RFPS player prefab. I created a player select screen for when the player dies, at the start of the...
Does somebody know how this system could use an android device hour/time and start the dynamic sky dome at the same value? I mean, is 13:24 in the...
Hi I have a couple of questions about the iRDS. First, Im trying to make a special controller for the system, so I use the IRDSCarControllInput...
Any one have figure out how to add first person legs? I know is that simple as just put the legs prefab in the FPS player body with an animation...
Yes, the materials and the textures are two completely different things
Hello, so I need some help of the good coders that we have in this community. My idea is simple, is possible to press a key by code? I mean, can...
The thing is not only that you just have redistribute private content from OMA property, is also not only the fact that you just redistribute...
WebPlayer Demo is down
I I think that the idea of RFPS prefab package is that you buy the tools to make that kind of game, the "aspect" of the kit is generic because...
Hi I have a question How could I implement in the kit a camera movement script like ARMA 3? The idea is that when the key ALT is hold, the weapons...
Hello Azuline Studios I have add some code lines to the WeaponBehavior.cs script to use projectiles, you know, spawn a bullet prefab in front the...
Or use a empy gameobject and a mute audio file
Hello Azuline Studios Is possible to instead of laying down in the ground and fade the camera when you die, replace the player with something like...
Yeah, you are selling a lot of hard work that other people do just for help the developing community
Usually when something is pink in a videogame or any 3d environment, is because the object has lost his material, check in the inspector if the...
Export you model in fbx to unity, in Unity, select the fbx file, then go to the animation tab in the inspector window, add a new animation and...
Did you parent the acog model to the mp5 model?