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I'm having this exact issue whenever I go to update Collaborate: A workaround I found was to save the scene, and then open a blank new scene,...
Entry point would be the EnsureDirectoriesExist Function. public static class FileUtilities { // Base Directory private const string...
We're having trouble with the file saving functions on Mac, we're trying to access "Users/userdirectory/gamename/" and create a Directory there...
I've run into an issue with the ComputeShader.Dispatch() taking up a lot of GPU Time, is there something we've missed or some setting we need to...
EDIT: Nevermind, found it in the readme. Might wanna have the editor pop up a bubble telling us right away how to set it up.
We've got an issue where a Folder with the name "Error" is triggering the cloud build to fail. We deleted the folder after the first few times it...
Hi NullPointer! Great asset! Would you happen to have a roadmap for it's development?
Looks great! This is what it looks like while running: [MEDIA]
I'm working on integrating STE into my pipeline. Building a Navigation Matrix that handles pathfinding for several different map editors... Would...
We're been approved! Find it here: https://www.assetstore.unity3d.com/en/#!/content/85255
Looks great man! I'm eagerly awaiting it's appearance on the Asset Store! (The wait time is amazing, I'm also struggling thru it.)
Now On the Unity Asset Store! [IMG] Having looked everywhere for this solution and been unable to find one, I ended up just making it. This is the...
Do we have any movement on the Shooter front? I try and check in once a month to see how thing's are going. I've finished progress up to linking...
Any news?
Hey Invector, any news on a release date? I'm looking forward to getting my hands dirty.
Hey Invector, got a bug for you. This is reproducible with the vanilla Asset and nothing changed script side. When I'm locked on to things, and...
Exciting stuff! Grats on the new hire!
I've been on a Jam team that tested both against each other while evaluating our options for controllers, Invector's was easier to modify and use,...
Hey Draken Knight, just a designer thought from my end. You've got those spinning blades at a position where it's ambiguous to me as an observer...
Ah Good, I haven't lost any respect by working on a 3D Isometric game. =P. In all seriousness, until I have a better budget for models, I had to...