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@jbooth I might be able to do that tomorrow, but in the mean time, I actually got it working! Changing the Layer mode to two layers seems to just...
I actually wasn't aware that I could export the splat map directly from TC2, but that unfortunately nets the same result in the end. On the other...
Hello @eagle555, I am using TC2 for a terrain in my project, and have been working on integrating Megasplat from the asset store....
@jbooth Ok I just tested this with a default unity terrain, and it does actually seem to be working in this unity version. So the issue must be...
It looks like the red and green channels are both black, and all the info is just in the blue channel. I also tried to paint something before...
Hello, Just recently purchased megasplat, and I am having problems converting my terrain composer 2 terrain paint job to megasplat. I've been...
Ah, I see. Thanks for the quick reply! I'm interested in picking up a license to do some quick tests with it. Should there be a compatibility...
I'm curious if there has been any specific testing regarding Nintendo Switch platform support? I see that console support is broadly provided, but...
Sara, I'm running into the same issue as the others on this thread & have emailed support. I don't know the current status of EvalDaemon's support...
Considering a purchase, does Particle Playground have any remedies to Shuriken's Z-billboarding problem? That is, when the camera rotates on the...
No, and that Singleton implementation does the same thing, it creates a new GameObject in the root. I actually just switched the script back to...
Maybe I've configured something incorrectly, but switching the class to a more proper singleton pattern fixed my performance issue. I'll share...
Clocking in at about 24ms per update. I'm getting the input from 4-axis (both joysticks). This is pretty bad, is there any reason I might be...