A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Sorry, no I have have tried them. I got the basic version for a simple game I was playing with and was quite impressed how quickly it gave me a...
Have you looked at the GAIA / Procedural World tools - they are quite impressive from what little I've seen of them.
Apologies if I've missed it, but is there any information available about setting up the shaders and their parameters via scripting? I've got an...
Has anyone got any hints on how to implement a health bar type object that can show the 'predicted' damage for a given attack as well as the...
Hi Daniel, Do you have any recommendations about setting up state definitions outside the editor? (e.g. by creating my own state definitions in...
I'm working on some code to manage a character selection grid, currently I've set up a character slot prefab that is basically structured as :...
You'd need to refer to it as Master.totalz as that's the class the static belongs to.
Maybe something like this to avoid repeating some of the code : using System; using System.Collections.Generic; using System.Linq; using...
Bit hard to tell directly, but don't you want to reset your start time variable when you begin your close? Assuming that your lerp time is the...
Not sure if this belongs here or in the graphics section, but does anyone have any information about how Unity converts information about a...
<Sigh> in the end this turned out to be the fact that Unity and XNA / Monogame store data in a Quaternion in a different order and so my original...
Could anyone explain under what circumstances unity 're-orders' a transform hierarchy for a given animation clip? I have an fbx animation for a...
Thanks, still working through this. Have tried calculating and storing everything off from root down and then applying it at the end to see if...
Is it possible to correctly play animations by setting the localPosition and localRotation values on transforms directly? I've basically got a...
Thankyou.
Apologies if this is the wrong forum, but does anyone have any information on how standalone fbx animation files could be generated and mapped to...
Hoping someone can help with this. I have a series (30 or so) of fbx character models that I'd like to import into unity, each model has a single...
I'm trying to setup a form of character select screen, where the user can select from a drop down a list of characters and that character is...