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I've been doing more digging, searching through all files in project folder for instance of the old product name, and it looks like the project...
I'm using 2019.1.5 and yeah, I am finally getting around to changing my Product Name in Player Settings to something more reflective of the...
So, I'm trying to track down what is causing/creating a single huge <RenderTexture> that doesnt change -- stays at 161.5 MB no matter what, that I...
Ahh, thank you so much! This is really good news to hear, and makes what I have to do moving forward a lot clearer!
So, I'm working on figuring out how to structure DLC bundles that can be loaded & unloaded as needed to save space on people's devices....
So I'm dipping my feet into using signals and markers and am thinking that my artist and creative director will definitely be happy to use them...
Ah, That fixed it! Thanks! I guess before it wasn't being nested or something, but I won't worry about that too much.
Sorry, I din't see your reply just now, but yes! I posted the code above.
If it helps, here's the full code for Ink_StateDrawer: using UnityEditor; using UnityEngine;...
Exactly what it sounds like -- I just noticed this happening to my custom timeline clips. I upgraded to 2019.1.4 last week so this may have...
I'm struggling with getting canvases that are children of other canvases to use the proper sorting order... I have canvas A, which acts as the...
I've been hunting around and haven't seen this adressed anywhere online so far. We're using Textmesh Pro for our dialogue boxes. Out dialogue...
Ah, thanks for the clear reply! At least it's a known issue that has a clear workaround and not something weird that I brought on myself! I'm...
I have a system that generates timelines and clips of custom clip types that correspond to events, and I use the start/end times of the clips to...
Ah, Thanks! That was indeed the issue in the end -- it took a while of wrangling for me to understand, based on the script I was referencing, how...
So I've created a text reveal / teletype effect that uses the alpha values instead of .maxVisibleCharacters, using a stripped down version of the...
I'm trying to figure out how to get something to work that I'm sure other people must have tried to accomplish, but that I haven't seen any...
I'm running into a very frustrating issue. It may just be that I am misunderstanding the nature of serialization, but it still feels odd to me. I...
Chiming in to add in more information to this same issue, that I ran into last night: We've had to add a new UDID to our apple provisioning...
I'm working on an IOS project, where the default behaviour is that on a touch anywhere on the screen, progress advances. But, there are a few UI...