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Yes, I want to emit from the skinned mesh, and I'm using Unity 2020.1. Thanks for your quick reply! You're awesome! It will be updated in a new...
Hi nasos~ I'm following your suggestion to make prefabs. And now I have trouble when using SKinnedPArticleEmit_StaticNonPrefab. You have...
Get it! It will be a lot of help if you can tell me which function can not be made runtime at the bottom (or all functions can be made in theory,...
Hi~ Is the "full prefab" means the whole system that includes: 1) a gameobject attached with a particle system and ParticleCollisionPDM, 2) a...
Hi! Really sorry that I packed the wrong script in the previous package. This one is correct, and the UI button can work. When clicking on the...
I have tried "init directly when the public variable is declared", then the warning message disappears but no propagation is implemented in the...
Hi nasos~ I'm trying to control PDM using scripts so that many functions can be enabled in runtime. I try to implement that function: when...
Get it! Looking forward to your new work~~ Wish you all the best :-D
Thanks for your reply! I see. And you've said, "also a GPU based particle system is also in the works". Does it mean that the current system will...
Hi there! Is there any update on working in URP? This plugin seems amazing and I'm looking forward to using it in URP! Besides, I'm wondering how...
Thanks a lot for your advice! I get it.
Hi there! I'm considering buying the Spline module. I have read the document but still, have some questions. It would be very kind of you if you...
Hi! How can I purchase the source code and could you please inform me of the price in advance? Best regards!
Thanks! I understand. Btw, the link "Here's a brief comparison guide." in the asset store is invalid now?
Hi jbooth! First of all, excellent solution for painting multiple textures! I'm wording whether the texel in SplatData.png exported represents...