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Hi there! I have not very much experience regarding editor scripts so there is probably something very obvious I'm missing. Hopefully someone can...
Hello. We are working in an Android project where we need to send our video to an additional big-screen. This should be easy to do by using a...
Hi there. First let me put the question in context. Some time ago we learn about state-driven behaviours as defined in the Unity 5.x Cookbook...
Oh, I didn't know that. Thanks, friend, I certainly will submit the bug report.
Hi there. When I try to play a video from Android using Video Player component my app is crashing though it works in the editor. I'm using Unity...
Hi there. We are working in an Android app which is pretty much a 360º interactive gallery. We have our textures mapped to spheres and we have a...
There is a shader in the Wikitude package for doing just that: Shader "Custom/Transparent Shadow Receiver" { Properties { } SubShader { Tags...
That is what I've been doing so far.... not very convenient though :(
Check that you are working with Lightweight render pipeline in edit->project settings->graphics. If you don't have Lightweight you can download it...
Do shaders created with shader graph currently works with VR devices? I'm thinking in particular for the Oculus Rift. If not, will they work in...
Hi there. I recently moved my project to 2018.1.0b9 to give a try to Graph Shader. My project is built in Unity 2017.2.0f3 and...
Hi there. Well, actually, not forever but for a very long time (particularly if compared with others which seems similar). First, I'm not sure...
Worked like a charm. You also put me in the right track for some more stuff I'm dealing with. Thank you!!! :)
Ah, ok. now it makes sense. Thank you very much!! :)
The exact path is \\PC_name\SharedData\MRTeam\Temp\TestImage.PNG I was using "file://PC_name/SharedData/MRTeam/Temp/TestImage.PNG" and getting...
Hi there. In my current project I need to get textures for the UI at runtime. So far I'm doing this: IEnumerator CR_GetTexture(string...
Thanks Aurimas but I already tried the uri and it's not working, neither having any www error. :( As workaround I'm copying files from remote...
Yes and it's loading the 'red question mark' texture in Unity. Just to be sure about the path I pasted it into my internet browser and the image...
Hi there. I need to load textures at runtime from external paths. I'm using WWW like this: Texture2D tex; tex = new Texture2D(4, 4,...
My, that was pretty obvious :oops: ...I failed to understand how delegate parameters work. Now I do and I have things working exactly as I want....