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Nothing very good, I'm afraid. There's a lot of really basic problems without documented solutions, which is a shame. Would love to hear how...
EDIT! I did a silly. Can someone delete this please? Hi there! I'm trying to read microphone data, clip the silent bits, and make a new...
Really sorry, I never have the spare time to submit these, especially for minor things like this! Hopefully the description is enough? It's very...
Is there any chance of making the label picker in the Addressable Groups Window a bit easier to use when there are LOTS of labels? I think few...
Hi! A bug we've noticed - duplicating an addressable group file causes all sorts of havoc. To repro, duplicate one and take a look at the...
Hey! Our project has lots of addressable groups and we've a minor gripe that we imagine is easily improved! The foldouts shown in the image below...
There wasn't! In the end it seems to have been a null ref, although it's weird that it wasn't registered as such. I found it a bit weird that we...
Hi! We've been hitting this error a lot. It used to occur as our app started, but it's not entirely consistent. Strangely, this error doesn't fire...
Oh! And while I'm wishlisting - being able to set the Group and Labels from the addressable path header in the inspector would be super handy too!
Heyo! Minor thing, but a common source of bugs for us. Ticking the "Addressable" box fills the addressable path with the path to the asset. We'd...
Oh thank you! I believe I was. Great to see that's an option, I'll try it out :)
Hi there! We're finding that "Use Existing Build" isn't loading materials properly on WebGL. The scene shown here ("Home") is hosted on a server...
Hi there! We have an app that builds to several platforms, including WebGL, using Unity 2020.2. We were testing out the 2021.2 beta and noticed...
Oh! Thank you, that's really useful. You're quite right - I've been saying "batching" when I mean "reducing draw calls". The game view stats is...
Thanks for this! What we've found strange is that without using SetTexture, objects with different colors batch, but when using SetTexture (using...
Hello! We've run into a slightly strange issue with batching and property blocks. Our hope was that we could batch all objects sharing the same...
Hello! We're trying to create our own build script, which is 99% just a copy paste of BuildScriptPackedMode, which extends from BuildScriptBase....
Hey! We're hosting addressables online, using the default build script to create addressables_content_state.bin so we can share the current...
Hi! We're building what's effectively a bunch of mini-games, packaged in one app. We'd ideally be able to have a separate...
...any update on the doc?