A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Yeah, with Unity 5 instead of making coding features cost money, they made services cost money - deluxe things like cloud building, source...
Dunno about Android, but at least on iOS, every Debug.Log is written to a log file, which is why having lots of Debug.Logs can really kill the...
Unfortunately, that doesn't really help me, because I don't want to remove Debug.Logs, I want them to just not write to the log file in release...
Hey Mantas, how goes adding me to the closed testing group? I've PMed you my email address and everything.
Yeah, that's exactly it, XCode assumes by default that you want your app to support the new slide-over multitasking. "If you must opt out of...
On our project, there are three things that commonly causes "random" spikes in iOS: the Garbage Collector (which is slow regardless of how fast...
Maybe the simulator is returning a different device type - iOS.Device.generation is for checking specific devices, rather than entire device...
We ran into this issue. What we did was twofold: limit the minimum iOS version and then show error messages when run on one of the remaining...
I am very happy to see this - I can tell you, if we had this in 4.x (I know it's not coming to 4.x) I'd make great use out of it, as I'm currently...
All I know is, I had to log into my account after bringing up Level 11 in the Asset Store, even though I had already been logged in before that....
Pretty sure the answer is "no", but is it possible to disable all logging when making final release builds? We could of course go through our game...
In the Member Center (I think it's there now) of developer.apple,com/ios, create an App ID for your app. Unity has a line in Player Settings for...
This page has a solution: http://fliperamma.com/unity-and-ios-9-app-transport-security-http/
Hey Mantas, I sent you a PM last week, could I get added to the list? I really want to try and get a game out for launch, and time is running away...
Good to know, but of course if you require OpenGL ES 3.0 only the newest iOS devices will run the game.
It's not up to Unity, the only hardware-supported compression on iOS is PVRTC, unless the new chips that support OpenGL ES 3 added something. Or...
PVRTC is the compression native to the iPhone/iPad GPU, if something is compressed in PVRTC, it remains compressed even after being loaded into...
Someone else found a solution for versions previous to 5.2, basically putting a quad onscreen and reading the pixel there, if the color is correct...
Yeah, that would work. A better solution would be to install some sort of source control like Perforce that both computers could access over a...
I finally figured this out - Script Debugging is disabled if you are building using IL2CPP. I found this hidden in the release notes for one of...