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No, there is no build-in way to do so. You can modify the movement code to adjust the jump force yourself however. It's probably gonna be a bit of...
The way I did it in the GoalWalker script was by storing the goal in the script and not use the NavAgent's path variables. Like you said, those...
Hi. Corner links are non-removable. Without them the agent wouldn't know how to get from one segment to the other. You have a few options: -...
Thanks! I have taken a look at it and discovered somethings in the code that were not working as expected. I've fixed it up and just submitted an...
I can't really say what it is based on that screenshot alone. Can you send me an example scene with the problem occurring? Either here in the...
Ah there it is. I feel really stupid now for never bothering to look in the spam folder. Yeah, your emails where flagged as spam. I can see all 3...
Hi, I haven't received you mails, but got the notification for your post on here. I don't know why that happens sometimes. I have received emails...
Hi, I usually reply to emails within a day or two. Can you PM me your Email address? Maybe I overlooked your mail or it went missing somewhere.
Hi, sorry for your wait. I just don't get any emails for this thread anymore. IDK why. If this still matters, Corgi support was developed with...
Yes https://oribow.github.io/PathBerserker2dDemo/ (older demo, but I tested it locally with the newest version).
There is only one roadblock that stands in the way of supporting a unity version before 2019. But its a major one....
Hi, not sure if you haven't seen, but I have send you a pm.
I think you wrote me a direct email with the same topic, which I answered. So I think this is solved. If not, please write me again.
You can either use a NavSegmentSubstractor...
Okay this is weird. Unity has only send me an email to notify me of your last post GiomGots. I have to remove the link to this thread from the...
Hi, I'm sorry, but I can't say much about its usage on mobile. I've never tried it. It shouldn't be a problem really. Its performance is pretty...
#1: Like you already found out, the segment detection is coming from the sprite's pivot point. You could either adjust the collider's offset....
Works with every 2d collider. I guess I gotta add some non-tilemap screenshots to the storefront :D.
You are right. Good catch! agent.CurrentLinkStart indeed changes with a moving platform. I'm going to add your idea of storing the link start in...
Sorry, that is not possible. Internally segments in a NavSurface are represented as a quasi linked list. Branching is not possible. Every segment...