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The Fixture component is awesome. Super easy to place, I just made an object with a script, added the fixture component and then made the...
I will likely use this then if it is faster than checking the name. Thanks.
I don't know if the cloned script still contains the variables or if they are reset.
void Start () { if(gameObject.transform.name != Name) { KillYourself = true; timetilldeath = Time.time +...
I would have to put it to the array as I instantiated it, but since I cannot or do not want to access that script I can't do that. What I ended up...
I have a dynamic Sprite and Collider and I want to have a particle system emit from the sprite or collider of the sprite. Is it possible?
I am using a script which clones objects. I always want the clones to be destroyed, but I cannot access the script which creates the clone. That...
Awesome! I think this is everything I needed. Thanks for the support. The ability to create dynamic objects from a static one is going to be...
So something that I am noticing is split is a very expensive action when I think many uses of it might just be visual rather than functional. In...
Ray ray = Camera.main.ScreenPointToRay(transform.position); float distance = D2D_Helper.Divide(ray.origin.z, ray.direction.z);...
Thank you for your quick reply. I am looking into creating a game that heavily relies on slicing of 2d objects. Part of the issue I have is that...
I have a couple small questions I hope you can answer. What determines which object will be parent or child if the object becomes split. Is it...
I want to have a 'skybox' that animates and changes based on events *if your calm, or in the middle of a fight*
I want to create a skybox or something that has the look of one, but I want it to be moving. Is it feasible to animate a skybox? or is there...
I will look into these. I will reply once I have had a chance to do that. As always, thanks for the ideas.
Is it possible to change the hue of individual textures or override the hue of textures in an area? I want to create a 3d scan effect that colors...
I did learn that I will need to use primitive colliders rather than simple mesh colliders. That alone will save me a ton of speed.
well currently even with 1330 bullets on screen at once I only drop down to 22 FPS on a laptop. I imagine I will control the number a bit more 12...
So the way I understood the article is... Add a Rigidbody to objects and make them kinematic. using Update is actually the best way to go,...
Also How can I use a mask to increase performance. Currently my bullets are masked against each other. I will likely make them ignore all objects...