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Hi there, I have an issue with moving platforms controlled by DOTweenAnimation. I wrote simple implementation of IMoveController interface:...
Its hard to explain how grateful I am :) Thank you so much bgolus! You are the best. As always ;)
thanks bgolus! Sorry for shader graph, I just used it to quickly try different approaches. For me this is more general issue not related to shader...
Hello community, I'm stuck trying to implement the following effect: I have a quad on the scene with material and shader assigned in the shader...
Hi! Could you please provide more details? Which Unity version do you use, for which platform, camera setup, etc. So I will try to reproduce it...
I haven’t tried to write shaders for post-processing stack yet. I think when LWRP will become more popular than default one, I will force myself...
It works with UI but only if canvas render mode set to “Screen Space - Camera” or “World Space”. It also works with multicamera setup where 1...
In Scriptable Render Pipelines effects like these screen transitions need to be implemented as part of Post-Processing Stack which requires...
Depends on the canvas render mode. If it set to “Screen Space - Overlay”, you will see UI on top of transition. If it set to “Screen Space -...
Simple transitions are basically gradients from black to white. When you animate transition you just change the threshold that defines if pixel...
These warnings appear only at startup and do not affect performance of the asset. All scripts still work correctly. But thanks for pointing me...
Hey! Could you please explain in a bit more details? In executable file transition just doesn't appear at all? If you replace displacement...
v1.2 released! introducing new Noise falloff: [MEDIA]
[IMG] DOWNLOAD IT FROM UNITY ASSET STORE: https://www.assetstore.unity3d.com/#!/content/139348 Screen Transitions Pro contains a collection of...
Thanks, bgolus!!! It works perfectly! You saved my day :)
Just PrtScr (Windows) and then cropped and put them side by side in Photoshop. To get image from Unity I output alpha values from shader like...
Hi everyone, I'm trying to create image effect and store some values in different channels of the texture. The thing is that the values in alpha...