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I won't say much about PUN, except that I hate it :), but the best written tutorial on networking is Gambriel Gambetta's client-server...
Yes, but it would be much better (IMO) if you posted results over time on your github wiki page. Progress would be nice to see, to get a grasp of...
No.
This is some amazing work, but you _have to_ to post these benchmarks on the github page. If not, people will google and end up here looking at...
Looks amazing? Any ETA for when you can take my money? :)
I have an inventory UI which is initiated on startup. Somehow, however, the UI's slots isn't shown on startup, ref. the code below. If I press "U"...
I'm having some problems understanding this data binding method. I have an inventory, so I always want my inventory slots contain the number of...
I'm aware that it's possible to mass place individual trees from a script, which is basically what I'm doing that the moment. What I want,...
Unity doesn't need to have them, because they are already part of .NET; System.Math.Sinh System.Math.Cosh System.Math.Tanh
What have you tried so far?
How did you end up solving this problem?
Look up ContactPoint, which includes "otherCollider" and "thisCollider".
There are two ways of achieving this. Have two child game objects with each their collider, and each their script. Assign the colliders to the...
http://wiki.unity3d.com/index.php?title=UnityScript_versus_JavaScript
I also thought it was an OK idea, but then I run into problems when I'm inhouse, and the walls doesn't deflect the "outside" sound. :(
I have an island in my game, with water of course :), and I'm looking into a way of finding the distance from the player to the nearest shoreline....
So, if I understand you correctly, my approach is "OK"?
Hi! I'm in the process of creating a multiplayer FPS which takes place on an island. I'm having problems deciding on the best way of creating...
I assume the OP is talking about this one.
Oh, so you want to find all GameObjects that has a tag that contains "night"? In that case you need to find _all_ the GameObjects of a certain...