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Hi there, we are developing a game that extensively uses controllers and should be realeased for Android and iOS respectively. Now we found out,...
It seems, i found the reason of compilation errors. First, you define 2 functions in microsplat_template_shared.txt float4x4...
Oh i see .... :( So i tested it on an PC-Standalone build. And it seems, half of the error also occur here. If i build it for PC, the...
Hi @jbooth you dont need "special assets" .... this also appears, if i use an empty project, install the microsplat and required modules...
Hi @jbooth We have some trouble to compile the TerrainObjectBlend shader to Switch/XBox/PS4. We are Using:...
Hi, of course right now all I use is the "Debug" Configuration in either Arm or x86 (depending of device). I've also tried different debugger...
Hi, finally figured it out. If I select only a single pdb file (the one missing/not loaded) visual studio refuses to load the, but if I point to...
Hi, thanks very much, for your fast answer! Yes indeed you helped! Basically debugging is working now (in the past we only needed the mdb files,...
Hello, we encounter quite some problems during phone/store app debugging. Honestly nothing works at all. We have a project which is...