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@Darkcoder, what exactly is the best entity to put a HitCache on? Would that be each GameObject that is painted, or is it also...
Hey Darkcoder, awesome asset. Been tinkering with it and it's fun. From a practical POV: ok so I have some custom bullet script that knows when...
I use the NormalMovement state for now, yes. And my external reference is my (ootti) Camera Controller object. It's set to rotate the camera on...
Hey! Just wondering about the collision prevention, specifically in 3rd person. When I look at my scene view, the camera seems to 'ride' along...
With the external reference on the State Controller, is there an easy way to update the looking direction as soon as the camera is rotating? So...
Hey! I'm trying out Root Motion but I must be missing something. Maybe you could explain briefly what I'm missing? I made a CharacterState and...
Thanks for your reply, pretty much answers it all. If you will incorporate/'fix' the platform velocity then I'm happy! As for the RB interaction:...
Hey! So, not gonna beat around the bush; doubting whether to get this or KCC. Both seem very capable but there is one thing that I wonder about,...
Just wondering about the RayfireGun script: I get what it is doing but would there be an easier implementation possible? It's not the biggest...
@Mir-vadim First off, awesome tool. It is 'expensive' but I've been eyeballing this ever since I was younger and dabbled with 3DSMAX. So yeah,...
Hey! Discovering NC now but I find it's got a pretty steep learning curve. What I'm trying to do: my DefenderAgent has a parallel task that...
I'm trying to run TinySpaceship just by loading the TinySpaceship scene but it doesn't seem to really work. If I enable the Main Camera and...
Agree, does sound like bringing a hammer when you want to chop down a tree ;) Thanks for thinking with me here. But I WILL make a platform game...
I suppose. But I also would like to use the mechanics of moving platforms, mmfeedback, the AI states, etc. I just won't be using all the character...
This might be a weird question, but I always wanted to make an 'endless' mobile game. So, you have a screen with a character that fights of waves...
I'm pondering about all the layers that are prefilled if you load the MinimalLevel scene. There are 'just' 31 layers but Corgi uses about 27 of...
Alright, let me try that. Also, it might be due to the numeric boundaries that it might not work- something with setting a position it should not...
Is there a workaround on the TransitionsFX not covering the parallax layers with speed > 1? They automatically get a start depth of the camera...
The Corgi2D plugin uses 27 layers by default, not sure it's needed - but was just thinking. But yeah, I'm gonna have to make do with the 31...
@luispedrofonseca Just wondering: using Corgi2D here and it already has like 27 layers used for all the game objects it uses. So that would mean I...