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This works! Thank's a lot and also thank's to @RikuTheFuffs-U for the replies :)
Thank you for the suggestion, but I think I wasn't clear on what my problem is. So for the input message I already created a struct implementing...
Honestly, I am quite lost on this. I have not worked with custom serialization or BitVectors before, so I don't really have an idea what I am...
Hey guys, in order to optimize the size my input message I send to the server I would like to group all button inputs in a BitVector. In order...
Hey, so I actually got it working now! Instead of Physics.SyncTransforms() like @Punfish suggested I step the physics scene using...
Hi Kip, thank you for your detailed explanation. :) For me the ip address in the inspector of Unity Transport does not change on starting a...
Did you ever find an answer to this, or is the only solution to create a custom kinematic character controller? This does not seem to work...
Thank's for your clarifications. I am aware that the "browser" ping is not what to expect from connecting to Unity Servers and that ISP's also do...
Hey folks, I am currently creating a game using the UGS Relay and Lobby Services. When I start my Host/Client from the GUI Buttons of the...
This has fixed the issue for me as well, thank you A LOT!! I tried building for WebGL on macOS Monterey 12.5.