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I tested multiple instances of the same prefab, if I only disabled the renderers of the game object, not the game object itself, it works. Like...
I'll look into it and see if I can fix the issue quickly.
You can try adding an independent runtime script to each prefab to see if it works.
Yes, you are right.
Mantis LOD works in two modes: Built-in Unity LOD mode and the own runtime mode, if you use the first mode, it can work with many pipelines, for...
Please adjust the 'Disappear Distance' value, try setting it to a smaller value, it should work.
The paid version does not upload any data to Internet, it always works natively. Maybe you forget to remove the old online version? Please delete...
Yes, the free online version had retired, the server is down.
If you apply the LOD editor at the top level, it will apply to all hierarchies, including the object attached to the leg. To use different LODs,...
If you run the command-line utility without any parameters, it will show the usage. For example: ./mle -t 1500 -i abc.fbx -o abc2.fbx Which 1500...
Please add a built-in sphere to the scene, then add a mantis for script to the sphere, drag the quality slider to see if the plugin works...
It seems no problem with a simple VR test, I open the demo scene of 'Mantis LOD Editor - Professional Edition', then from GameObject->XR->Convert...
Sorry, I have not tested the plugin with VR before, this reminds me to buy a VR device to see what the issue is, but if you only use the standard...
I am not sure how GPUI works, the progressive LOD generation will generate static LODs on the fly since v6.0, in my test, they can benefit from...
It should work, for the plug-in has multiple working modes, you can use the standard mode to generate LOD assets one level by one level manually,...
If you uncheck 'Protect Boundary', you can simply the models more:)
If you want to restore the original state, you need to click on an empty space in the scene to make it lose focus of the current object. I had...
You can modify 'InnerMantisLODEditorProfessional.cs', the 'Quality', all the booleans etc. are private variables, you can change them to public...
The free online version had retired, since the prices of the paid versions are much cheaper now.
If you want to get best performance, please use Unity LOD groups instead of progressive mesh runtime, the runtime will build LODs at runtime when...