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Below is editor.log just in case... Also, I tried different machine and did not repro... any ideas how to get around it? ---- LICENSE SYSTEM...
Since I moved to b6 from b4, I keep getting Random errors when building... It is always a sharing violation, but the dll that it fails on keeps...
Dns.GetHostbyName is not an allowed API in Universal Windows Apps (which hololens is).. so you need a WinRT API. Try...
Hi noob101.. You are correct that crashdumps are not available.. The portal should have the stack traces that reflect what the crash dump would.....
[sorry, my post was cut.. trying again.. ] Hi @mechangel.. Sorry to hear this has been troublesome. I just read all the advise/answers you have...
As for mine, I'm willing to bet that Microsoft's going to go and pull out the game from the server out the back for judging. :p Joking aside......
Folks, I am told that Unity meant to not email those that had submitted, but the list is large, so it could be that they made a mistake (or two).....
Hi Sarper, I have not heard about the timeline for porting guides..nor do I know who is writing them :(. Will ask on your behalf.. but to make...
hi, you must export to Windows Store -> Windows 10 Universal...
PedroDev, is this still happening? If so, email unitywin@microsoft.com and ask for help or new token..
Target Windows 10 is exactly what it sounds like, in your submission, you should target Windows 10 OS. Not 8.1. All 8.1 games run on Windows 10,...
Hi, I would recommend VS community. It is free and has everything you need. If you were looking at code to try to run it on a Mac, you should...
If you are running Windows 7,8, or 8.1, upgrading to Windows 10 is free.. and you can keep your apps (it us an update not a reinstall)
32 GB sounds a bit high. Did you install the Windows Phone emulators? those are large (in the 10+GB range). Also since you are targeting Windows...
If you already have an account you can still use that. The submission for the contest does have to be a new game and has to target Windows 10, but...