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Late to the party Substance user here, would it be possible to customize the decals and panel designs using just this asset? Or are those "baked" ?
Seconded.
Ok, makes total sense, thank you!
Hi Lars, just curious if the new afs will come out this week or not? This is not to pressure you in any way, just asking becuase we have a game...
Thanks Lars, looking really good.
Yes, thanks! Update sounds amazing!
Hi Tom, Would it be possible to use the volume grass shader in conjunction with rtp? Like instead of the grass map?
Hi Tom, just wanted to say thanks for all of your hard work, great product, and fantastic customer support. On behalf of many of your silent and...
This is a common problem for folks, when using the specular standard shader the specular map slot requires spec in the RGB and gloss in the alpha...
Turns out it's not RTP related! A brand new scene in unity 5, with the directional rotated to various degrees causes it :( [IMG]
Hi Tom, I noticed that in Unity 5 with RTP 2.2 that many 90 degree terrain faces have "marching" (constantly moving in one direction) triangles in...
Any news?
Thanks Wes. It's because of support like this, both your involvement on these forums as well as the resources you guys put out, that motivated me...
I'll try switching to specular and see how things go.
So I should be seeing roughly the same rendering in Marmoset Toolbag2 and in engine in Unity 5 for the metalness workflow? I'm currently using...
In the latest release is the metalness shader behaving properly yet?
Thanks! Full change-log seems to be missing though?
Thanks steego, very kind of you to share.
Can this be used in conjunction with the Unity 5 standard shader?
I've noticed that the reflections of emissive materials, on objects with smoothness values between 50-100% look really bad. It seems the blurring...