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For those following along at home (which I assume is no-one at this point) here is my progress. This is my current shader code (vert/frag)......
Further thinking about this, in order to simply collapse the object to a plane with a particular perspective the solution may be something along...
So to summarise again, translate the object from it's world space position by some world offset in the X/Y axis value after having applied...
Hi all, What I am trying to achieve is basically moving a perspective 'rasterized' object in screen space by 'n' meters in world space, then...
Quite frankly I'm extremely dissapointed with the 'not so thought through or tested' native integration of the Google VR in 5.6. We've had nothing...
Eric5h5, I am having a slight issue with end caps. It seems end caps are not appearing on the ends of each discrete line segment in a particular...