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Getting back into the environment work after taking a break, but I did end up working out the issue. So on a hill with the problematic behavior +...
I thought it might be that setting yeah, but those don't seem to impact the problem -- it happens reliably on terrains with low elevations,...
Is there any nuance with where the grass + benders can exist in a scene? I'm having trouble getting any bending on large scenes, whereas the...
For anyone else with that issue, you can just delete the line. Not sure why it's there, but seems to be an artifact from previously showing that...
Well I submitted the bug but found the issue 5 minutes later -- so pretty standard etc. The issue was that I have a trajectory visualizer that...
I've been clearing those out with each clean install, although I did try just now to manually delete the non-vc shader files and still got the...
Just noticed that this was originally a VR thread, which I am not doing. For the bug report stuff, I don't get the opportunity to submit it -- as...
Has happened twice since Saturday with 2 clean installs of most recent 2021 LTS, pretty annoying.
Is there any additional setup required for the Masking Sphere to work? I'm not able to see any difference with or without it atm sadly -- bending...
Oop nevermind, you have to enable them on the specific materials. For anyone else looking for this, you can quickly enable this by selecting the...
Having trouble getting the bending / displacement to work with the ATG terrain grass. The demo within the Lux URP Essentials pack works well, but...
Are there any less-optimal implementation suggestions for folks working with 2021 LTS atm? The official solution isn't going to be compatible,...
@phil_lira This was fixed for grass, but detail meshes on terrain still have this artifact.
Are there any more recent plans to support motion blur with LWRP?
Are there any plans to incorporate LWRP support?
Does this work with the lightweight render pipeline?