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I have 2 renderers in my pipeline: Main and UI. Main renderer has fog and god rays renderer features. UI renderer doesn't. I set Main renderer...
I opened a preview scene with a model in it, but I can't select anything via script. Selection.activeObject does not work. Can't find anything in...
Hey. I upgraded to the new Unity Tech Stream, 2021.2.1f1. Tried out deferred rendering but microsplat does not seem to work (terrain just...
At first launch everything works fine. All subsequent launches of the game fail to register any input. I know domain reload skipping is not...
I have a rigged character that is animated with an AnimationClip. I want to be able to sample specific frames from this clip and apply them to the...
I didn't find any way of doing it directly. C# provides no way of resetting events, unless you have event ownership. So I just store every single...
I want to disable domain reloading to speed up entering Playmode. However, every time I enter playmode, my script attaches methods to certain...
Hi. I have a timeline with a camera track and a virtual camera clip in it (cinemachine shot). The timeline is on hold. When the timeline stops,...
You can do that using Timeline, check it out. The only caveat is that in Timeline, you can only edit animations that are created in this Timeline,...
Found it. AnimationTrack has a method "TimelineClip CreateRecordableClip(string name)" that does exactly that. Just make sure that TimelineAsset...
Hi. I need to create an animation clip that is editable in timeline through an editor script. AFAIK this means that I need to save those clips as...
Here is a picture: [ATTACH] As you can see, the agent is standing quite far from the yellow point, which is the beginning of the NavLink, while...
Any QoL planned for Mechanim? My main request is to be able to edit multiple transitions at once, which would solve a lot of productivity issues....
Ease In/Out data is all exposed in TimelineClip class.
If a master timeline is playing another timeline using a control track, master timeline's override animation tracks will be ignored. I've attached...
Timeline 1.2.10 Unity 2020.1.3f1 I've updated the timeline package and seems that it's fixed in 1.4.5. Thanks!
So apparently there are many more such dead zones that I've found. Specifically on frames 35, 39, 43, 50, 54, 58, 62, 63, 69, 70, 71, 99, 100,...
Yeah, this is a weird one. When you edit timeline animation clips in Animation Window, recording at frames 69-71 will create the key 1 frame back....
Does not seem to work for me in play mode or otherwise. Here is my setup: [ATTACH] This is the master timeline. [ATTACH] This is secondary...
I am trying to make a "conversation" timeline where one guy is sitting on a chair and chatting to himself. "Sitting" is a timeline that contains...