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Thank you for your answer. Create a convex collider with the NativeArray<float3> vertices. I think I can draw a line only if I know the index...
In the PhysicsDebugDisplay, DrawColliers are too slow. Is there any way to check the collider created with Convex Collider with high performance?...
BuildPhysicsWorld.CastCollider does not accurately detect collisions. Hello, I'm checking the collision detection using DOTS. I think I'm using...
Thank you for answering. I am working CNC software program. I'd like to know which API is good for DOTS to overlap or collision. I don't need...
Hello. I want to use physics.overlapsphere on c# parallel or job system. When I searched the web, there was no way. Spherecast command.Batch...