A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
That's only true for F2P models. For retail games, you are basically cost-free until you've moved 1,000,000 copies, so assuming a game that costs...
It is per game, so you could theoretically have 10 games all earning $199,999 each and never reach the lowest threshold to make per-install payments.
Unity can't and won't charge you for games not made in Unity. The whole thing that Unity is doing is charging for distributing their runtime.
Unity want to make money from F2P games because they make millions while Unity basically earns nothing from them. Anyone making retail games...
If you make $200,000 you would just upgrade to a Unity Pro licence and pay for the licence ($2,000 per dev) and would not have to pay any...
Be careful what you wish for. If you publish a retail game with Unity (i.e. not F2P), you will usually pay far below 5% fees to Unity e.g. on a...
This is lacking a lot of information/context. there is no plausible way in which selling a game for $10 a unit will result in you losing money...
Or you use a paid Unity tier and pay nothing until you sell 1,000,000 copies (or have 1,000,000 installs) and earn over $1,000,000...then you will...
Instead of paying $30,000 in fees, you just upgrade to a paid Unity plan for ~$2,000 per dev and pay no fees until you sell 1,000,000 copies.
This is disingenuous, since switching to a Pro/Enterprise licence (which could cost as little as $2,000 for a single dev) changes those fees to $0.
I've been putting various F2P scenarios into the calculator, and assuming the calculator is accurate, any game making more than about 3c per user...
According to the calculator spreadsheet that someone created, this scenario would result in $8,160 in fees to Unity assuming 2 developers on Unity...
No, this kind of scenario is posted again and again, and it's wrong. If you go over $200,000 you can upgrade to a Pro licence (~$2,000 per dev)...
I agree, but this goes both ways. The number of made-up scenarios that completely misinterpret how this works from panicked devs who think they...
Because this is designed to target F2P games. That's why for most devs this change doesn't cost anything. It seems (this is my guess based on what...
Unity have said demos don't count as installs. You are misinterpreting everything, ignoring updated information, and repeating misconceptions.
Demos don't count as installs. You still have to meet the revenue threshold before you will pay any fees.
Only if the following things are also true: 1) Your game is earning you revenue above the $200,000 yearly threshold and you have no paid Unity...
Except for low revenue/high volume F2P games, nobody will lose money by selling more games! Realistically you have to sell 1,000,000 copies and...
Unity won't touch ANY of your money until you earn $200,000 (and if you pay ~$2000 for a Pro licence they won't touch any of your money until you...