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Making an MMO is easier than ever thanks to tools, platforms, and engines that address most of the technical challenges. But does that mean you...
[MEDIA] Have you ever written a method with two paths of execution? It probably had an if statement based on a member variable, right? But then...
[MEDIA] Writing unit tests is one thing, but making them maintainable and easy to ready is another. Fortunately, the builder pattern was defined...
The first step to testing your game is setting up the project for unit tests. Watch this Unity tutorial to learn how! [MEDIA] Disclaimer - This...
Thank you! Really appreciate the support. In the future I'll be sure to keep my posts in the right place so as to not taint the precious sanctums...
Well, I welcome any mod to remove the post if it breaks any rules. I don't want people to get a bad taste in their mouth because I shared my...
Ummmm I'm trying to delete it but I don't actually see how to. If anything I'll just delete the contents and rename the title to something like...
I appreciate your input! I get it and I'd happy to remove the thread. In fact, I'll do just that.
Feels like a stretch. If I posted another YouTuber's video that I found helpful would that be considered advertising their video series, as well?...
Yeah I mean at the end of the day it's just a tool that you either leverage or don't. Just like an IDE itself. You certainly could just use...
Unity is great but, like with most engines or frameworks, it requires a lot of boilerplate code. Watch my video and learn how to code FASTER in...
[MEDIA] In this Unity tutorial, I'm gonna teach you how to write Debug.Log statements that are both more meaningful and easier to read. Download...
This tutorial series will show you how to make a simple multiplayer game using the SpatialOS GDK for Unity. By the end, you should be fully...
Yes you'd ideally want to factor in distance but I left it out to keep the overall tutorial more focused.
[MEDIA] Unity's built-in Raycast function is an extremely valuable tool. It allows you to cast a ray into the scene and determine whether or not...