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Well that's good to know. I'll give the vertex-displacement a shot. Thanks!
I'm generating a bunch of flat geometry in a single mesh. X/Y varies but Z remains constant. Sometimes the geometry will overlap with itself. I...
Hypothetically, what would determine this? I'd imagine that if you had lots of materials rendering with different variants, that would likely be...
That would be TMP_SDF SSD.shader and TMP_SDF-Mobile SSD.shader? So what you're saying is the USE_DERIVATIVE option is no longer used by the...
Around line 14 in TMPro_Surface.cginc there is the directive #if USE_DERIVATIVE What is the intent of this directive? Is it actually defined...
I'm writing a shader, part of which reads from two textures and combines their output. It uses two other variables derived from UV coordinates to...
I'm doing some experimentation with shaders and UVs, and I was hoping ProBuilder would allow me to iterate faster than Blender. Unfortunately, it...
Multiple canvasses is necessary for rendering full UI (with text and images) in world-space, and in screen-space as part of a "single" UI,...
I definitely understand the different uses for them. I may as well elaborate my use case. I'm developing a card game. I know a card game _can_...
Update: There was indeed a consequence! It causes very bad aliasing which worsens further from the camera. I see now that partial transparency...
Is it against the rules to bump this? I still haven't found the solution to this problem. My workaround is to avoid using screenspace reflection...
I want shadows ON my 3D text, and I'm willing to give up blended transparency. I copied and modified TMP_SDF-Surface.shader and changed the...
How performant is this asset compared to TextMeshPro?
I am trying to use the Post Processing Screen Space Reflection effect in my scene. It works, but it causes bizarre and ugly artifacting. See...
Should there be any problem using this with the standard pipeline in 2021.1?
That sounds like what I need. Is there more comprehensive documentation than...
I have an action for menus named "Select" that you can see here: [ATTACH] As you can see, it uses the customary "affirmative" buttons for each...
I had not quite the exact same problem: my bug happened specifically due to the Hold action being bound to multiple inputs. The solution for me...
[IMG] I haven't bothered doing this through code, but if you're using animations then these are the two properties you need to animate the...
This worked great. Thanks!