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Hello! I have uploaded an asset to sell on the asset store but had to depreciate it. I have since lost the files for the asset and am wondering...
NavMeshPath path = new NavMeshPath(); if (NavMesh.CalculatePath(transform.position, objective.transform.position, NavMesh.AllAreas,...
Bah humbug! Now my AI has jerkiness in other instances that it did not have before. I feel like I am wasting my time plugging these holes when...
Yep it is setting the velocity to 0 [ATTACH] Does unity have a built in fix for this or will I have to store the velocity before...
Oh no I am going to have to debug it! lol I was just hoping it was a more common problem that someone already had a solution for before I spend a...
Hello everyone! I have a problem where my AI character jerks every time the navmesh agent finds a new path. The navemesh agent is following the...
Ok so here is what I think happened... I based my character on the unity 3rd person template, which has a character armature with functionality...
Please help. I am trying to use the animation rigging package. I have tried every possible aim constraint combination and I still cannot get the...
UPDATE: Sorry everyone it is something strange with my keyboard... has anyone else ran into this issue? Hello! Please read carefully. I have...
Wow thank you! Just to try and clarify, 1) if I just type the number 11 in the layermask spot, it will include ALL layers up to 11? If so, why...
Ok, of course I search for hours before posting a question and then find the answer soon after. In order for the layermask to work properly you...
When I try it with layermask 9 it returns a lot of gameobjects, even those not in layer 9...
Can someone please help Following Code GameObject[] possibleTargets = System.Array.ConvertAll(Physics.OverlapSphere(transform.position,...
Well it seems to be a bug then... Here is a place that shows a workaround...
Hello! I am trying to control volume with a slider. My function is: public void SetVolume(float volume) { Debug.Log(volume);...
Hello! Here are some screenshots of my asset "Abandoned Hope Cathedral" now available on the Unity Asset Store! Unity Store Link:...
Hello I have a very simple problem which I can't figure out a way to solve right now. I am using an float called InputMagnitude to control the...
It was the fluffing protect camera from wall script that was resetting the camera transforms and ruining my initial offset...
Im still wanting it to orbit with the mouse. I just want the pivot to be at the players chest and the camera offset to be over the characters...
Hello! I have been playing around with the freelook camera and the third person controller in the standard assets and I am simply wondering if...