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@SteenPetersen @AndrewRH This sounds like an issue I encountered at first - when just trying to get started using the Trial version, on Oculus Go,...
Okay, I was able to successfully launch the app today. First, I wondered if my APK size (about 2.4gb) had anything to do with it. I moved the...
I am also getting this issue, on Oculus Go. Building from Unity 2019.3.0a3, targeting API 27. App crashes upon launch. Analyzing the APK in...
It is a continuous number of organically generated shapes. We can create our own evaluator if necessary, but it would be more efficient to access...
The collider also serves to extract the boundary of the sprite. Is there an explicit, transient function to do that so the same collider can keep...
Can PolygonCollider2D.GetPath be called with a new sprite, and the original collider?
Is there a way to change collider points without adding a new PolgonCollider2D? I gather setPath would do that, but the new points around the...
Is there a finite number of times a PolgonCollider2D can be added and destroyed? For some reason our sequence works fine for a limited period,...
How do I change the configuration to X86? When I change it in the Visual Studio program properties I get the same error as I posted above. Is...
We are still having trouble compiling the Visual Studio solution created by the Unity Editor. We have tried making a new project in Unity Editor...
I am trying to compile the first example located here: http://files.unity3d.com/tomas/Metro/Examples/XAMLUnityConnectionV4.zip I am able to open...
This looks promising and could be just what we need. We're trying it now. Thanks.
We have been attempting to publish it as a Windows Store app. That solution would be fine, but we still need a method of creating the first game...
It's a standalone application we'd like to run with a Windows standalone player, but have been told needs to publish as a Windows Store App to use...
We are trying to publish a Unity app in the current .NET 4.5 framework that a connected peripheral requires. Is there a way to load the Unity...
I am trying to make an app using the Unity game engine while referencing a library compiled with .NET 4.0. I've noticed that every time I open...