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Ok so it seems to work as expected now. The example project I've attached have PostProcessBuild attributes on static methods in scripts and they...
Hello ! This is more of a Build Pipeline subject but I guess the BuildPipeline forum doesn't seem to have a sub category fit for this. I have...
@Kirbychwan you do need one material per color with this shader. I Suppose you could get rid of all mentions of the extra color I added : _Color1...
Hi @Kirbychwan , I can't seem to find a good solution to do that given how Color matrices work , the color effect is also kind of a cheat here,...
I've tried building my project with unity 5.4.2f2 and xcode 8 and uploaded it, I've received the following error message : This app attempts to...
Hi @pep_dj , blur will always be, the most basic blur is sampling the texture more than once per pixel, this in itself has an impact - the impact...
Sorry about that :/ public ColorMatrixAdjustment Clone() { ColorMatrixAdjustment adj = new ColorMatrixAdjustment(); adj.type = type;...
Hi! Glad you found a solution :) So just a note about that, All presets are saved in a Resources/ColorMatrixPresets/ folder. As such they are...
On the driver question : if your gamepad works with the current input system, then it will work with the prototype. As I understood it in fact,...
This was just my first reaction, very egocentric as I didn't stop to think you probably already heard this over and over again. I realize now its...
Hi ! i'm just in love with this subject (handling input) so I wanted to share my point of view. (also, just so you know, I haven't tried your...