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Hi, I just wanted to drop here an update. Glasshouse has a new trailer: [MEDIA] And we also have a new playable demo:...
Has been found any solution for this? The bug is there in 2022.3.5f
Hi everyone! I'm Andrea, one of the developer of GlassHouse, I'm here to share with your our game and to gather some feedbacks! GlassHouse is a...
I completely agree Unity Answers should be readable and not be hided. Can't understand what would be the benefit of that
[IMG] Hi guys I'd like to introduce you our lowpoly forest package! It has all you need to create multiple forests for any season you like and...
[IMG] Hi there! I'm Andrea Marinelli founder of the Frost Earth Studio and a VR developer since our beloved Oculus Rift DK1 came out. I'd like...
We just recently announced that Mind Unleashed has now official HTC Vive (Oculus Rift as well) support at launch with a price of 2.99$ (+15% off...
Ok thanks that's solved my issue :)
Ps I probably should say that i'm using Unity 5.4b13
Hi! I'm having an issue trying to support both the Vive and Oculus Rift with the native integration. First of all,yes i already know that the...
Hi everybody! I'd like to introduce you to Mind Unleashed,my sci-fi FPS title coming soon on steam (http://store.steampowered.com/app/450740)....
Solved. They were set as "Culling Mode : Completely culled". However i think there is now a bug that even if those animated object are in the...
Hi After having updated from Unity 5.3.4p1 to Unity 5.4.0b13 all my animations has stopped to work. I have no errors at all,and all the...
Thanks a lot for the info.. this is exactly what i was hoping for! I'm gonna download the latest beta as fast as i can :)
Yes but it works as the native integration? I mean.. you just check the "Virtual Reality supported" and automatically switch a standard camera to...
Hi! I'm working on a game that will be available both on the Vive and Oculus Rift.. and on monitors as well. It's kinda tricky and time...
I'm having the exactly same issue.. it's not something related to the specific scene.. i'm start to think is a problem that a tons of people just...
So.. i'm having the lightmap artifacts issue too! I've read that some people has solved making their own Lightmap parameters and increase the...
Pushoff seems to have improved a bit the artifact but it's definitely still there for me..
Well.. also if i can't get exactly a mirror effect.. i hope we'll be able to achieve something similar to Unreal Engine 4. I'm not expecting to...