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I'm also watching and hoping for this. :) I've upgraded to Pro a few months prior to Unity3, but not within the window for free upgrade. :(...
Hi Prime31, I'm still getting the same 4 errors (screenshot few posts above) after upgrading to SDK 4.1. Any other ideas? Have you...
Hi Prime31, I just purchased your Etcetera package and have been attempting to get MSAA running on Unity iPhone 1.7. Unfortunately, while...
Thanks for your response Dreamora.. But do you see that as the only drawback?.., ( an extra draw call, considering that the shadow is only...
In my current game, I have my main character using a blob shadow projection. It is running smooth on the iPhone 4. Adding the shadow did not...
Thanks Jake. Not to sound flattering, but your script looks absolutely amazing.
Any hopes of seeing this on Unity iPhone 1.7?
I'm curious to see how the MSAA (anti-aliasing) plays with Unity iPhone. 1) Is it compatible with Unity iPhone? 2) Is it a big resource hog?...
Hi., I'm using blob shadows for the first time on my game. It seems to run fine on the Unity editor. Today I tried building to iPhone and...
Hi Brady, Here's a no-brainer question for you. I have purchased both SM2 and EZGUI, but have just recently started doing some development....
Hi Brady, I understand that EZ GUI supports reading from PSD photoshop files. However, I noticed that when I save a photoshop file with a...
Thanks.. :D
Hi Brady, I think you mentioned earlier that the new EZ GUI (with text support) has been delayed. Can you give us an ETA on this? Thanks
I'm also anxiously waiting for the EZ GUI with text support. Glad to hear it's just around the corner. Also, one quick question Brady.....
I have 2 questions regarding Unity 3 for iPhone development 1) Will Unity 3 bring a host of upgrades to Unity iPhone development specifically?...
In unity iphone, whenever I run Window -> UI Control Editor, I get the following error Unable to find required resource at 'Editor Default...
Hi Brady., Excellent work on EZ GUI. I just purchased it and it looks fantastic. However, I have a question to ask. Is that the demo...
I got the same thing until I set the following in the Unity Player Settings: Iphone Sdk Version => Simulator 3.2 After this, everything went...
That's an interesting thought. Thanks Eric, I will check it out. :D
Does anyone know if it's possible for a TextMesh object to be position on top of a GuiTexture object? It seemed impossible from my experiments.....