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Seeing this on one team member's PC when building for Linux but not for me. In both cases, building for Linux from Windows. Anyone figure this...
Truly you are a god among men. You saved me a lot of time and frustration. Thank you.
I've tried the code base on another computer, in case it was a bug caused by my multi monitor setup or something. It's still happening there....
Hi, folks. I'm working on porting our project to Linux, and when I attempt to run it, some of the resolution-setting code we have is erroring...
On the same machine that was having problems, I re-installed both Unity and my project to my SSD (space is at a premium, so I didn't default to...
Yeah, I installed the whole editor and project on my laptop, with similar specs and the same OS, and it's not exhibiting this behavior at all. As...
So I made a few code changes, saved, and went back to the editor, and Unity does its import process on the files I just changed. I've seen this a...
I've got a project that our team has been working on in Windows for quite some time now, and I've begun looking into porting it to Linux. I...
Hi, I've got a similar project that I'm running into these issues on Linux with, and it doesn't misbehave in Windows. I ran what I believe to be...
I'm not sure that I 100% identified why it wasn't working before, but I removed the Mesh Filter and Mesh Renderer from the Player object (this was...
Hiya, folks. I've been extending and modifying the old-school Space Shooter tutorial, and I'm trying to add a barrel roll animation. I made a...
I did a full print-out of the List when that error occurs, and the only thing in the list was PlayerShot, because it didn't run Start where...
I changed Start to Awake in the offending script, and it seems to be working now (really it just means that it's been a while since I've seen the...
I upgraded to 2017.4.0f1, and the problem still remains. :(
I grabbed whatever installer I could find for Linux. Is it possible that that's the difference? What's the latest version I should look for?
You can find my project here: https://drive.google.com/open?id=1E0xklVtz8NoLxomfjKfG3ve3rd7ZtBEi Thanks. Also, you were right. I was passing...
I haven't been disabling it, so I'm not sure why it would be disabled. If Awake always runs before Start, is there a reason I shouldn't do all of...
This was exactly the hack I thought of...but I really feel like I shouldn't have to do it. I must be missing something, right?
So I added some more debug statements, and it's definitely calling OnTriggerEnter() before it even runs a single line of Start() in those rare...
Yes, it's being destroyed in the enemy bolt's DestroyByContact script. The script has a public List<string> of tags to ignore in OnTriggerEnter....