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I'm also seeing this wondering what the best work around is. What version of Unity should I use looks like I can't run older URP versions with...
Thanks
@WilliamOD @JeffDUnity3D We are going to be forced to updated Unity IAP pretty soon, for the billing update and our working version of Unity IAP...
@WilliamOD Great news. Is there a timeline on when that version is going to be released.
Sorry clearing things up. The working version we are running is 1.23.3. I'm pretty sure the first version we noticed the bug was 2.2.1 and we've...
It works for us on older version but google is going to require billing api v3 (which is present in newer Unity IAP versions). All new games in...
This was my original question on this thread, if servers have to implement their own purchase acknowledgment systems to support Unity IAP. This is...
There are a ton of receipt validation examples. Here's the first one that shows up on google....
Now if the server does mark the purchase as acknowledged then the user can't send the receipt again because it's already acknowledged. However...
I realize I'm just reiterating. I can try and give and basic example. You have a gems stored on a server. The user buys gems from the playstore...
The issue is google recommends using acknowledgement to mark purchases as fulfilled. But a game with servers has fulfillment happen on the server...
Fulfillment happens on the server not the client. If you don't mark a receipt as acknowledged they can just send it again. If you don't have a...
@JeffDUnity3D Just to clarify, are you saying to support Unity IAP servers have to implement their own system to acknowledge fulfilled purchases?
@JeffDUnity3D Should I log a bug? Everything I've read from google says that acknowledging receipts is the recommended way to mark purchases as...
We can't mark the purchases as complete until we know the receipt was received and fulfilled. Do validate a receipt you only need to the token...
The bug occurs when we crash before we get a response from receipt validation. We get a new purchase. We send the purchase to be validated. We...
Wizards of the Coast has shared services for receipt validation and entitlement fulfillment. I wouldn't be able to share that code with you but I...
Our player inventory exists purely on the server and the receipt validation backend is shared between a few large published games. They use...
@JeffDUnity3D We've narrowed it down. It occurs when you crash right after sending the a receipt to be validated but before you get a response....
I can't get consistent repro steps but after a few attempts of shooting and saving a restoring I can always get a missing component error here...