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hi, i upgraded from 5.3.5 to 5.4, since then i recognized a dramatic performance hit when using GrabPass. we use it to blur the scene behind the...
thanks, working like a charm :)
hi, i have a scene setup with multiple sorting layers. on the topmost layer i display a menu and i want to blur everything behind that. i tried...
NavMeshObstacle is not an option. Because, both agents would need a NavMeshObstacleComponent, but then they will also avoid themself and jag...
I set the stopping distance (affects only the destination point). I Read the documentation and nothing solves the problem that agents push away...
hi, i have a problem with the NavMeshAgent. my player character uses a NavMeshAgent to walk around, and my ai also uses the NavMeshAgent. now...
hi, is there a version for Unity 3.5? that would be really awesome.